What GameSpot heard: At the beginning of August, Ars Technica’s Opposable Thumbs blog predicted that Microsoft would be slashing the price of its three Xbox 360 models. According to the site’s mole–which accurately predicted the launch of the 60GB 360–the 120GB Elite would slip $50 to $399, the now-60GB Pro would fall $50 to $299, and the hard drive-less Arcade would slip $80 to $199. The last reduction would have the potential to upend the console race, as it would make the powerful 360 $50 cheaper than the best-selling $249 Nintendo Wii.
Today, game-blog Joystiq appears to have uncovered confirmation for one third of the price-cut theory. This evening, the site posted what it claims is a scan of a forthcoming promotional flyer for RadioShack, which began selling games late last year.
Read more….
Check out the latest tomb raider game play trailer. You know I thought she died and that should have been it. But, like all things they have to have sequels.
Cryptic has announced its intentions to create a massive multiplayer online game with StarTrek Online for PC but apparently that has changed as the studio has now also revealed that it is also going to create the multiplayer game for other “unnamed” consoles as well. Let’s see…XBOX 360? No need to thank me…I’m psychic.
After months of rumors, Cryptic Studios announced in July that it had acquired the license to develop the massively multiplayer role-playing game Star Trek Online. The studio also surprised some by revealing that the TV series-inspired title would not just be developed for the PC, but for unnamed “consoles” as well. The fact Crytpic’s other current project is Champions Online for the PC and the Xbox 360 means it is likely the game will come to Microsoft’s console, although the possibility of a PlayStation 3 version also remains.
Now, a FAQ posted this week has spiked interest in possible interaction between the console and PC editions of Star Trek Online. When asked “Will console and PC players be on the same servers?,” Cryptic gave an intriguing response. “We would like that to be the case. There is nothing technologically keeping us from making it so.” If Star Trek Online does allow PC and console gamers to interact, it will be the first since Final Fantasy XI to do so.
In other Star Trek Online developments, the FAQ also confirmed that the game will have player versus player combat. There will be factions in the game, along with a variety of races, including man, Vulcan, Andorian, Klingon, Orion, Gorn, and “several others.” Each player will command their own space vessel, with the power of said vessels increasing as they earn experience and prestige. Players can team up for space battles, which will involve both players and computer-controlled craft.
For more details on Star Trek Online, read GameSpot News’ interview with Cryptic Studio executive producer Craig Zinkievich.
The game Too Human is inspired by the Norse Mythology and an action role playing game. Your character is Baldur and your mission is to protect the humans from a new machine race who kill humans for their body parts to create a new race. I am very keen to play this game and the trailer on my xbox 360 is done. *goes to watch it*
The game has been out for a while now and as such deserves a review. Story mode for the game is surprisingly short and disappointing. But the different characters and gameplay makes up for it.
The majority of the characters on Soulcalibur IV’s roster will also be familiar if you’re a fan of the series, though only around half of the 30-plus combatants are available at the outset, including Yoda on the Xbox 360 and Darth Vader on the PlayStation 3. Others are unlocked by defeating them in the single-player Story and Arcade modes, and by purchasing them with the gold that you’re awarded for winning fights. There’s more than enough variety on the roster to ensure that you can enjoy playing as at least a handful of different characters, and a robust customization system gives you the freedom both to edit their appearances and to create your own fighters from scratch.
Regardless of who you play as, Soulcalibur IV is accessible enough that even first-time players will have no trouble performing some powerful and great-looking moves. Rather than memorizing lengthy combo attacks and knowing how to attack your opponent, the challenge here comes from knowing when to attack, when to block, and when to sidestep around the arena. That’s not to say that the combatants in Soulcalibur IV don’t have impressively large repertoires of moves, because they do, it’s just that very few of them are tough to pull off.
Your goal in Soulcalibur IV, of course, is to defeat your opponent by depleting his or her health bar. Alternately, you can win by knocking your opponent out of the “ring,” which is possible in almost all of the game’s beautifully realized arenas. New to the series–though reminiscent of a feature in 1997’s Soul Blade–is the soul-gauge system, which appears alongside the health bar and changes color if you spend too much of your time blocking attacks and not retaliating with your own. When the gauge turns red and your health bar starts flashing, you’re just an attack or two away from entering a defenseless “soul crush” state, at which point your opponent can perform a one-hit-kill critical-finish move. It takes a long time for that to happen, so the soul gauge isn’t always an effective deterrent as far as overly defensive players are concerned, but it at least discourages online players from trying to score cheap victories simply by landing a couple of blows and then blocking until the time runs out.
Ubisoft has been doing very well lately, with the successes of Tom Clancy’s Rainbow Six Vegas 2, Assassin’s Creed, and Rayman Raving Rabbids 2. However, they have also announced that the next installment of Splinter Cell is only coming out in March 31, 2010.
As mentioned, Ubisoft also said today that it has raised its guidance for its fiscal full-year sales. Previously pegged at €1 billion ($1.56 billion), the publisher now believes that sales will hit €1.02 billion ($1.59 billion), thanks to gaming-industry market conditions, its first-quarter performance, and the reception of its upcoming games that the publisher received during this year’s E3 Media & Business Summit.
One game that will not be contributing to that growth will be the oft-delayed Tom Clancy’s Splinter Cell: Conviction. As part of its financial report, the publisher noted that Sam Fischer’s next excursion has once again stalled. Ubisoft now expects the game to arrive during its 2009-2010 fiscal year, which runs from April 1, 2009 to March 31, 2010.
We were playing Devil May Cry 4 and thought it was quite good. Firstly the graphics were impressive and the characters flawless. Almost too flawless but isn’t all anime characters. Ladies with big boobs, men with flawless skin and asian features with blue eyes and blond hair. They are like the better version of harajuku girls and boys, or should say, they are the inspiration for the j-fashion culture.
The game started with a story and a beautiful female protagonist singing in a church-like establishment for a ceremony while the main character, Nero is seen running against time to catch her show. No doubt there is a romantic link between the two, the good girl + the bad boy, cliche but always a winner. The usual boy fancies girl but is too proud to show is extended throughout the movie – I personally dislike the whole courting theory but I may be a minority. So the game starts with the assassination of the master of ceremony, an old crusty guy in a vatican-like gear and a tall hat resembling the KKK, by an assassin who looks a lot like an older version of Nero. You will learn your skills here as the game integrates you into this moves.
At first, you are thrilled that you can hack and whack Cirque Du Soleil type of demons with wooden stilt legs, some are equipped with blades for a left/right foot. You can also shoot them with a gun. It almost never kills them unless you do your sword combos with. The good thing about the gun is that if you kill those demons with it, you will get green orbs that gives sustenance to your life and the red orbs which you can use to increase your skill. The graphics were excellent, the monuments and clips in between your games to tell the story is as real as Final Fantasy: The Spirit Within movie.
My only gripe with DMC 4 is that I find the battles to be a tad repetitive. And combat mode to be a little messy when you’re hacking more than 3 monsters/demons at the same time. Otherwise, it’s a pretty good game simply because you want to know its ending.
Of course, it is the ONLY reason why they would have more sales. Metal Gear Solid 4 is a great game and PS peeps are smart enough to make it platform exclusive for themselves because otherwise, they have no edge against other consoles.
With the launch of Rockstar Games’ multiplatform Grand Theft Auto IV in April, many industry watchers expected both the Xbox 360 and PlayStation 3 to experience a significant boost in hardware sales. However, that expectation proved to be unfounded. Although GTAIV floored critics and went on to log a record-breaking $500 million in first-week sales, neither console was impacted in a meaningful way by the release. With Sony releasing the equally lauded console-exclusive Metal Gear Solid 4: Guns of the Patriots in June, the latest NPD Group sales figures reveal the importance of exclusive games in the console-sales race.
According to NPD’s sales statistics for the month of June, Sony’s PlayStation 3 benefitted substantially from the release of Konami and Kojima Production’s top-rated action adventure, logging 405,500 units for the month. That’s nearly double the number of consoles that Sony sold in May, and a far cry from June Xbox 360 sales, which stood at 219,800 units, despite the release of Tecmo’s console-exclusive Ninja Gaiden II.
“Platform-exclusive content usually fuels hardware-system purchases, and PS3 sales certainly reflect the impact of Metal Gear Solid 4,” said NPD analyst Anita Frazier. “PS3 unit sales were the highest of any month outside of that recorded during previous November/December holiday time frames.”
It is one of the best games ever. Life like and the physics of this game is rather impeccable. I really like the graphics and the two assistants that follows me on my back, they do shoot and cover for me :P Unlike some other games where they are just there for show.
PLay it, watch the trailer and then play it on your XBOX.
Rumour has it that XBox has a Wii-mote style remote coming out. It looks like a light sabre to appeal to all geeks and goonies.
Motus Games’ Darwin was officially unveiled this morning on their website, the light saber-esque controller snaps in two uses a number of sensors to track where it is. It does this, according to the company, without the use of the IR receiver that the Wii uses. Motus claims it is far more accurate than the Wii Remote. The device may also work on the Playstation 3, though the developers are being deliberately vague about that.
There’s still a lot more we don’t know about the device than we do know about it. According to the site, which makes no mention of working with Microsoft, the Darwin isn’t ready for sale yet bit is “currently making its way into the hands of developers and publishers” and they’re expecting it will hit stores in less than a year.